Обновление • Update (13.07.2025)

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✨Dynamic Farm Zone System Implemented:
Now, the teleport menu will show only one active farm zone, which will automatically rotate every 3 hours.
Players inside the previous zone at the moment of change will be automatically teleported to the new one, except for dead characters, who will remain in place.
Some zones now feature more monsters for better farming efficiency.
The list of zones will be expanded over time, and once a week their order will be shuffled for variety.


✨Local Boss Update:
Pterosaur has been returned to Primeval Isle.
Killing Ketra's Brakki no longer flags the player.
Spawn point for Ketra's Brakki slightly adjusted.


✨PvP Weapon Shop Update (Gold Bar):
Infinity PvP weapons with grade progression have been removed.
Replaced with Classic PvP weapons - instantly S-grade and offered at a better price.
Classic PvP weapons have identical stats to Infinity PvP, the only difference is appearance.
Infinity PvP weapons are now only available in the Coin of Luck shop, except for temporary items.
If you own Infinity weapons from NG to A-grade, you can still exchange them for higher grades in the Coin of Luck shop, using the old exchange rate.
⚠️ This exchange option is temporary and will be removed in the future.


✨Life Stone Balance Update:
Skills from Empower, Shield, and Magic Barrier Life Stones have been reworked to better align with the server’s PvP concept.
These changes aim to create more fair and dynamic PvP interactions.
We'll be monitoring data and will apply further adjustments if needed.
Please avoid jumping to conclusions - as practice shows, balance may shift multiple times, for better or worse.


✨PvP Town Update:
Number of mobs increased from 3 to 8 in each town.
Spawn positions adjusted so mobs don’t interfere with PvP and are easier to farm for those hunting drops.


✨Boots of Speed Update:
Boots are back on sale, but now only in the Coin of Luck shop.
All new players receive a 60-minute trial version automatically.

✨ Apella sets have been completely removed from in-game shops:
Now they can only be obtained:
- from item bundles in the web store,
- or by purchasing from other Players who got them before the update.


✨Champion Mob Update:
Spawn chance doubled.
L2Day letter drop chance from champions doubled.


✨Extra Reward for TvT Winners:
Winning team now receives Skill Enchant Books and Golden Apiga.

✨Price Adjustment:
Increased the price of temporary weapons in the Gold Bar shop.
The price of the Wyvern and Boots of Speed has been increased.
Increased prices for armor, weapons, and several consumables in Vote Coin Shop.

✨Vote Box Loot Adjustment:

Added Elixirs CP/HP.
Amount of QHP potions reduced.


✨Box of Surprise Loot Adjustment:
Removed items: Oath, Apella, and Rind.
Increased drop chance for Tattoo Box, Autofarm Coin, and Hero Coin.


✨Drop Adjustment:
Tyrannosaurus drop on Primeval Isle has been improved.
Golden Apiga has been removed from mob drops in regular farm zones.
Tattoo Box drop rate increased from 5% to 10% for both Pterosaur and Ketra's Brakki.

✨
Others:
Increased the amount of CP potions rewarded to the party for killing a Local Boss.
Reduced the "madness" parameter of Epic Bosses to make them switch random targets less frequently.
Classic duration of Dance and Song effects has been increased.
In test mode, BD and SWS classes now receive additional buffs in the Olympiad: Death Whisper, Guidance, and Might.
Translit auto-conversion feature has been re-enabled. You can now toggle it on or off via the character menu using the .cfg command.
Classic behavior of the Noblesse Blessing skill has been restored.

✨Реализована система динамических фарм-зон:
Теперь в меню телепорта доступна только одна активная фарм-локация, которая автоматически меняется каждые 3 часа.
Игроки, находящиеся в старой зоне во время смены, будут автоматически перемещены в новую, за исключением тех, чьи персонажи находятся в состоянии смерти - они остаются на месте.
В некоторых локациях увеличено количество мобов для более комфортного фарма. Возможны дополнительные корректировки.
В дальнейшем список зон будет расширяться, а раз в неделю - меняться их порядок для разнообразия.

✨Обновление Местных Боссов:
На Первобытный Остров возвращён Местный Босс Pterosaur.
После убийства Ketra's Brakki больше не даётся флаг-статус.
Немного смещена точка спауна для Ketra's Brakki.

✨Обновление PvP-магазина за Gold Bar:
Удалена продажа Infinity PvP-оружия с градацией по грейдам.
Вместо него добавлено Classic PvP-оружие сразу S-грейда по более выгодной цене.
Classic PvP по характеристикам аналогично Infinity PvP, отличие - только внешний вид.
Теперь Infinity PvP-оружие можно приобрести только за Coin of Luck (кроме временных версий).
Что касается Infinity-оружия от NG до A-грейда - его всё ещё можно обменять на более высокий грейд в магазине за Coin of Luck, по прежнему курсу.
⚠️ Обменник будет работать временно, позже он будет удалён.


✨Балансное обновление Life Stones:
Параметры умений Empower, Shield и Magic Barrier переработаны с учётом PvP-концепции сервера.
Изменения направлены на более честное и гибкое PvP-соперничество.
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Мы продолжим мониторить статистику и при необходимости - внесём дополнительные корректировки.
Просим не делать поспешных выводов: как показывает практика, баланс может измениться ещё не раз - в лучшую или худшую сторону.

✨Изменения в PvP-городах:
Количество мобов увеличено с 3 до 8 в каждом городе.
Обновлены точки респа, чтобы мобы не мешали активному PvP и было проще фармить дроп тем, кто пришёл именно за ним.

✨
Обновление по Скороходам:
Ботинки возвращены в продажу - но только в магазин за Coin of Luck.
Все новички получают пробную версию на 60 минут автоматически.

✨ Апелла-сеты полностью убраны из игровых магазинов:

Теперь их можно получить только:
- из наборов с предметами в магазине на сайте,
-
или выкупить у других Игроков, которые успели получить их раньше, до изменений.

✨Обновление мобов-чемпионов:
В 2 раза увеличен шанс их появления.
В 2 раза увеличен шанс дропа L2Day-букв с чемпионов.

✨Дополнительная награда за победу в TvT:
Добавлены Книги для заточки скиллов и Golden Apiga победившей команде.

✨Корректировка цен:
Увеличена стоимость временного оружия в магазине за Gold Bars.
Увеличена стоимость Виверны и Скороходов.
Увеличена стоимость брони, оружия и ряда расходников в магазине за Vote Coins.

✨Корректировка лута Vote Box:
Добавлены Эликсиры CP/HP.
Снижено количество QHP банок.

✨Корректировка лута из Box of Surprise:
Удалены предметы Oath, Apella и Rind.
Повышен шанс выпадения Tattoo Box, Autofarm Coin и Hero Coin.

✨
Корректировка дропа:
Улучшен дроп с Тиранозавров на Первобытном Острове.
Удалён дроп Golden Apiga из мобов в обычных фарм-зонах.
Увеличен шанс дропа Tattoo Box у Pterosaur и Ketra's Brakki - с 5% до 10%.

✨Остальное:
Увеличено количество ЦП банок, выдаваемых пати за убийство Местного Босса.
Снижен показатель "сумасшествия" у Эпик Боссов, чтобы они реже меняли цель случайным образом.
Увеличена классическая длительность эффектов Танцев и Песен.
В тестовом режиме на Олимпиаде для классов БД и СВС добавлены дополнительные баффы: Death Whisper, Guidance и Might.
Возвращена функция авто-перевода транслита. Теперь вы можете включать или отключать её через меню персонажа - команда .cfg
Восстановлены классические настройки умения Noblesse Blessing.
 
ну ждем обнову и будем смотреть , теперь гб будут в цене , как лсы и прочие вещи
 
Забыл добавить уточнение по корректировке ЛС-ов.

Посмотреть вложение 3243
что изменилось кроме того, что нюки на олимпе еще сильнее бить будут? это конечно уникальные правки, убивать дефы, при этом оставляя дпс на том уровне, когда он и на старых показателях был завышен.
теперь что? от еешек ловить по 2к? от пп по 1200?
 
этого я и добивался целых 35 лет игры на этом проекте..

единственное не понятно что теперь с нюкерами. получается они стали еще сильнее =)))


однажды я вернусь. вы возможно об этом не узнаете, но будут намеки)
 
этого я и добивался целых 35 лет игры на этом проекте..

единственное не понятно что теперь с нюкерами. получается они стали еще сильнее =)))


однажды я вернусь. вы возможно об этом не узнаете, но будут намеки)
заблыл ник ПП....этот.... как его??
 
I know that there will be no change, but I want to say that the new farm system leads to the following:
- No place to autofarm. The good spots are taken by the veteran players almost immediatley who are most of the time online.
- In case you find a spot to autofarm, must likely you will be killed by another player to take to spot or just for the PK
- Now the farm zones are places for massive PKs because all the autofarm players are gathered in the same place.
- The mobs are not enough for all the server players. Most likely this will lead to online players reduction.

Just a suggestion activate 2 or 3 farm zones instead of one.
 
I know that there will be no change, but I want to say that the new farm system leads to the following:
- No place to autofarm. The good spots are taken by the veteran players almost immediatley who are most of the time online.
- In case you find a spot to autofarm, must likely you will be killed by another player to take to spot or just for the PK
- Now the farm zones are places for massive PKs because all the autofarm players are gathered in the same place.
- The mobs are not enough for all the server players. Most likely this will lead to online players reduction.

Just a suggestion activate 2 or 3 farm zones instead of one.
Фарм - это не только фарм-зоны =)
На сервере есть и другие способы добычи Gold Bar. Мест для фарма хватает, ведь онлайн сейчас не слишком высокий, а зоны - достаточно просторные.
Можно заранее использовать саммонеров для телепорта в нужную точку.

Конкуренция за споты - это нормально, она создаёт азарт и повышает ценность валюты, а значит и оживляет экономику.

Напоминаем: у нас не нужно сутками фармить, чтобы быть сильным - достаточно играть с умом.
Уже завтра протестируем обновление фарм-скрипта с рандомным телепортом в разные точки новой зоны при её активации.

Farming is not limited to farm zones =)
There are other ways to earn Gold Bars on our server. There's enough space for everyone - Player count is moderate, and zones are large.
You can also use pre-summoned characters for precise teleportation.

Yes, spot competition is growing - but that adds excitement and increases the value of farmed currency, which will boost the game economy.

Remember: you don’t have to farm endlessly to be strong - smart gameplay is enough.
Tomorrow we’ll test a new farm zone feature: random teleportation to different points of the new zone when switching from the old one.
 
Фарм - это не только фарм-зоны =)
На сервере есть и другие способы добычи Gold Bar. Мест для фарма хватает, ведь онлайн сейчас не слишком высокий, а зоны - достаточно просторные.
Можно заранее использовать саммонеров для телепорта в нужную точку.

Конкуренция за споты - это нормально, она создаёт азарт и повышает ценность валюты, а значит и оживляет экономику.

Напоминаем: у нас не нужно сутками фармить, чтобы быть сильным - достаточно играть с умом.
Уже завтра протестируем обновление фарм-скрипта с рандомным телепортом в разные точки новой зоны при её активации.

Farming is not limited to farm zones =)
There are other ways to earn Gold Bars on our server. There's enough space for everyone - Player count is moderate, and zones are large.
You can also use pre-summoned characters for precise teleportation.

Yes, spot competition is growing - but that adds excitement and increases the value of farmed currency, which will boost the game economy.

Remember: you don’t have to farm endlessly to be strong - smart gameplay is enough.
Tomorrow we’ll test a new farm zone feature: random teleportation to different points of the new zone when switching from the old one.
I don't disagree, I just say that instead of 1 farm zone, activate 2 so that every farm zone is activated twice per day to give more farming options. I think it is more fair for players that don't want to spend their time checking continiously at the autofarmed char. Additionally, If someone prefers a zone that is activated late at night, why he has to stay awake to set up the char for autofarming? I know that the order will randomly change per week, but I think that 2 farm zones will resolve such issues.
Also there is another problem with Primeval Island. It is the only area with a mob (Tyrannosaurus) that drops Life Stones and BoG, and every time the zone is activated there are the same 4 players at the 4 Tyrannosaurus and no other can farm the specific mob. Why I have to start a fight with one of them to claim the specifc farm area? I think it is useless, taking into consideration the relatively long time of mob respawn. And this will not boost the game economy, only the economy of those 4 players will be boosted. Please don't say again that there are other ways to earn them =)
 
I don't disagree, I just say that instead of 1 farm zone, activate 2 so that every farm zone is activated twice per day to give more farming options. I think it is more fair for players that don't want to spend their time checking continiously at the autofarmed char. Additionally, If someone prefers a zone that is activated late at night, why he has to stay awake to set up the char for autofarming? I know that the order will randomly change per week, but I think that 2 farm zones will resolve such issues.
Also there is another problem with Primeval Island. It is the only area with a mob (Tyrannosaurus) that drops Life Stones and BoG, and every time the zone is activated there are the same 4 players at the 4 Tyrannosaurus and no other can farm the specific mob. Why I have to start a fight with one of them to claim the specifc farm area? I think it is useless, taking into consideration the relatively long time of mob respawn. And this will not boost the game economy, only the economy of those 4 players will be boosted. Please don't say again that there are other ways to earn them =)
It's worth considering that before there was no auto-farming system at all and people somehow played and coped with the competition =)
Nobody forbids you to kill your opponent and take the spot, as well as nobody forbids your opponent to do the same actions, this is the essence of the game - battles for profit.
For now, we will leave that variant of farm zones, which is now and see how it will work at the opening of the new server, and after that we will draw conclusions.
 
I really appreciate that you spent some time to reply. However, let’s agree that we disagree....
Without autofarming, the approach is completely different and also there was no Dynamic Farm Zone System. That's why this argument does not apply to the present problem.
The claim of a spot from someone in most cases leads to a circle of kills between the players and in the end nobody manages to farm at this spot. This may be fun for someone and in the "essence of the game - battles for profit", but some players don't want to spend their "on-screen" playing time for farming. Note also that a vetaral player may protect the spot with a developed 2nd char.
In order to have healthy competition, new players shall be provided with the same or similar opportunities to develop their char(s) as veteran players who have managed to maximize the abilities at 2 or more chars with the old system. The opening of a new server creates an equal basis but it’s only for about 10 days. After that the veteran players will have the advantage at farming.
And as I have mentioned in my previous post, what If someone prefers a zone which is more "profitable" or convenient to him than the other zones, but he cannot be online at the time the zone is activated? If you believe that the existing system is fair, then change also the respawn time of the epic bosses to random and exchangeable with the respawn times of the local bosses which might lead an epic boss respawn at 4:00 am…
I don't want the Dynamic Farm Zone System to be cancelled. I am just proposing to activate 2 zones together and their circle to be 12 hours. By this approach, everyone will have access to all the zones at normal hours and it might also give more chances at a player to find a decent spot to farm.
 
Can you please tell me what will change if we add a second active zone? After all, the competition will still be the same, PK-players will still be there, basically everything will be the same, just divided into 2 locations. In that case, what's the point? I may be missing something, but I think our current approach is good and in the future we will expand the pool of locations and their succession to use this setting as dynamically as possible.
 
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